War

The War path is that of a soldier or warrior. Players who choose this path take on the damage dealing side of the Forge shard. Physical damage is less diverse than magic, but is much more final. You cannot always guarantee a spell's lethality, but few things can stop a buried blade from killing it's victim. Scaling on Strength and Dexterity stats, players must be more selective in their equipment and leveling. Unlike the branches of magic, the War path allows much more specialization within itself.

Melee
Swords, axes, clubs and other close range weapons make up the four known classes of melee attacks. Each one has different attacks and abilities that only coincide with like typed weapons. This division ensures advantages and disadvantages due to weapon weights are realized effectively.

Archery
All bows, crossbows and other like weapons fall under the ranged division. This group of weapons and attacks excels at penetration and targeting. Armor and weapons of this class allow more maneuverability and make blocking difficult.