Shards of the Altar Wiki



Welcome to the Shards of the Altar Wiki
Shards of the Altar (Also referred to as Shards or SoA) is an upcoming TSCG (Tabletop Strategic Card Game) that brings players into the heart of combat. Unlike other popular TCGs out there, Shards uses a range system and a hexagonal grid to merge placement strategy with the core deckbuilding skills of other games. In SoA, you take control of a player in the Arena. Fight alone, or bring in Summons to help. The options are boundless, just as is the world of Shards. The game can be played one on one in the hex shaped Arena, or expanded to group adventures ran by the chosen gamekeeper. Shards is just as much about building a better deck as it is about learning to effectively use it. With a loose turn structure, every moment is an opportunity. Will your next opening be a saving grace, or your downfall? You decide. Welcome to the world of Shards of the Altar.

Summary
The world of Shards is an evolving one. Factions carve up the land into territories of their own. Each of the major species has Tribes/Factions that divide up its bloodlines. Zerona, the plane that serves as the setting for the first set, is home to seven of them. Each one has access to a special pool of ancient powers, as well as a specific base HP, AP, and Mana stat. These three attributes set the tone and play style of each "character" or deck. Players in Shards create decks by picking a Faction card, a Class card, 3 base abilities (varies by game format), as well as at least 40 cards to serve as an action set. The Arena game format takes place on a Hex grid, between 2 to 6 players. Each player is able to use basic abilities of their faction, such as a move or basic attack without needing a card. This adds another layer of strategy to the game, as players are not restricted to card only play. The purpose of this is to avoid situations where a player loses simply because of circumstances outside of his or her control. RNG mechanics are important to the game by limiting one's action pool, but it never can completely corner a player on its own.

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